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M4 SOPMOD 2 - Girls Frontline 3D model

Work process for making this model, with a lot of parts snipped out. In general it's pretty similar to the UMP45 post before, but this time there's no directional lighting in the shaders... Mostly due to the deadline for the CN server art contest. It was fun. I hope to revisit this when I get better in terms of toon shader manipulation. 3D viewer when I get the rig up and running properly.

I'm still facing some issues regarding the skirt rig please do drop a comment or email me if you have any guidance on how it could be done. Thanks in advance.

Final, including some minimal paint over.

Final, including some minimal paint over.

Critique from two friends, mostly with line of action of guns (and hair, but not shown here) and rubble to fill up the blank space.

Critique from two friends, mostly with line of action of guns (and hair, but not shown here) and rubble to fill up the blank space.

SOPMOD II costume redesign. Skirt length was modified at the end, that was too short.

SOPMOD II costume redesign. Skirt length was modified at the end, that was too short.

AO and Zdepth maps before tweaking for first pass. Mostly for that extra layer of shadow and depth blur.

AO and Zdepth maps before tweaking for first pass. Mostly for that extra layer of shadow and depth blur.

First pass, after ironing out work process.

First pass, after ironing out work process.